MISSIONS

Let’s talk about missions! Missions are basically quests the more missions you do the more the more dangerous and worthwhile missions you get. VERY STANDARD!

#note NEVER DO MISSIONS AGAINST EMPIRES as it affects your standing with them greatly and if you reach -5.0  they will start chasing you and kill you in every gate and station they own. If you reach -10.0 you’re perma locked out of their empire space until you do more missions to regain in their favors and that takes a very very very long time so much so it’s easier just to skill extract your character and make a new one.

Useful skills

-connections <- social skill to lvl 4 (increases your standings with all factions)

-diplomacy <-social skill to 3-4 (keeps all the empires from hating you too much-you can still be hated for not doing missions for their specific tree/ empire)

-negotiation <-social skill to lvl 4-5 (increases mission payouts *not bounties)

-Security connections <- social skill to 4-5 (increases loyalty point payout)

-social <-social (increases standing rates to all corporations and factions *they make grinding faster=less doing lvls 1 to get to lvl 2 then lvl 3 then get to end goal lvl 4’s.)

Mission guides http://eve-survival.org/wikka.php?wakka=MissionReportswill tell you what to tank against. also remember to check the Pirate’s your fighting. Also have 2 mission ships or mission tank ships. Example: raven explosive and kinetic tank with explosive and kinetic DPS. Dominix with Em and Thermal tank with Thermal or EM sentry/drone dps.

RACES=EH?

GALLENTE= their strength is their drones, as drone can be set to auto attack everyone so you can go afk if u want to die or something. But it’s a good race to fly if you want to study while earning isk and missioning.

Advancement by ships

Tristan > algos > vexor > myrmidon >dominix

AMARR= lasers that’s it. The main good sides to these like drones require little ammo as the laser crystals can last a long time before breaking as well as that they can hit from long range.

Advancement by ships

Tormentor > coercer > maller >prophecy or harbinger > abaddon

 

CALDARI= the shield master race with ships so KAWAII, and have missiles SO MANY MISSILES. Their strength is in their long range application and large shield tank. Missiles unlike guns have a non existent miss rate so long as the target is going towards you and within your max range. Very good ships for those who like to hit 1-2 buttons and wish to one day move towards the line fleet battles of null.

Advancement by ships

Condor > corax or cormorant > caracal > drake > raven

DUCT TAPE AND SCRAP METAL!

DERP

MINMATAR= what you get when the garbage man has duct tape and tons of metal to use! But in all seriousness minmatar ships aren’t really good for anything their capacitor is bull shivick, their tanks of both armor and shields make them look 1 size smaller. But the rust makes them look unique, minmatar ships require a high skill point requirement to be used correctly-at all but are beasts when it comes to solo pvp especially their tech 2 versions.

Advancement by ships

breacher > talwar or thrasher > rupture or stabber > hurricane > all the battleships are good

 

FINALLY end game lvl 4 advanced

When you have enough isk and wish to continue to do missions get these in order make sure you get the tech 2 modules first *no fits supplied* make sure you can use the bastion module for the t2 battleship *maradur*

abaddon > apocalypse navy issue >paladin

Abaddon(4% tank and 5% damage bonus per amarr battleship skill lvl.) Apocalypse navy issue (7.5% optimal and 7.5% tracking speed perfect sniping ship. NAVpoc also has the most HP out of all the amarr battleships. as well as a extra low slot for extra DPS.) Palidin (perfect for solo PVE/Missions best and only used as a sniper. it can also fit salvager and tractor for on the go/mission salvager.)

Raven > raven navy issue > golem

Raven (5% RoF per caldari battleship lvl) Raven navy issue (5% explosion radius per caldari skill lvl, this will increase damage for any rats charging/heading towards you.) Golem(same as the palidin)

Dominix > dominix navy issue > kronos

Dominix (10% HP and damage to drones, 7.5% optimal and tracking speed to drones. perfect sentry boat) Dominix Navy Issue (10% HP and damage to drones, 5% large hybrid damage) Kronos (same as the kronos and palidin)

Any > typhoon fleet issue > vargur

Any (either maelstrom *shield tank* use with howitzers or typhoon *armor* 5% launcher rate of fire and 5% explosion velocity, don’t use the tempest its best used for pvp brawling or PVE anomoly blitzing.) Typhoon Fleet Issue (Typhoon fleet issue cane be fit with either guns or missiles *use guns if entering a CQC or MQC style missions and cruiser missiles for LRE) Vargur (best and most efective Wormhole site running ship.guns don’t require cap thus giving capacitor to more useful functions such as tank and resistance.)

Last is pirate ships if you don’t wish to get the tech 2’s keep in mind and pay attention to the bonuses so you know what to get and how to use it also keep in mind that pirate ships use 2 races and have 2 bonuses along with the default role bonuses you get.

Rattlesnake <-heavy drone/sentry missile drone boat.

Rattle snake is the best Pirate PVE ship in eve as its sentry’s can be used to take out frigates, destroyers and cruisers. missiles main target is battleships and battle cruisers. *1 sentry per frigate and destroyer*

Nightmare <-laser platform best used vs sansha and blood raiders

Nightmare is the best solo sniper pirate ship which can be fitted as a mock maradur. with 4 guns, 2 salvager and a tractor beam just don’t expect the tractor beam to reach to far so best to go all salvager and just put down a MTU dont fit all salvagers remember to bring guns scrub.

Machariel <- minmatar GALACTICA best used vs minmatar pirates (what do they look like anyways?)

GALACTICA! i mean machariel…. the machariel is a good PVE, PVP and Incursion. its De best pimping ride. its main thing is 50% warp speed and warp acceleration which gives bonuses to warping and using a Micro Warp Drive. it also gets bonuses to falloff and Damage as well as a default to RoF of 25% which means it can be fitted to have very effective artillery.

Nestor <-sisters of eve multi role ships *never use it for exploration! Missions and or incursions only!

nothing much to say about the nestor its only real use would be a logi in incursions. it can also make a semi effective laser beam sentry ship.